The visuals are realistic yet cartoonish at the same time, so folks sensitive to graphical violence should be able to stomach it. Items you pick up along the way are bright and have clear visual cues: health items are highlighted in blue, armor in green and ammo in yellow power-ups are glowing orbs (not unlike the classic games). Every monster is distinct and easily recognizable. The environments and actors (monsters, mostly) are very well drawn. Not much to say about them they are very good. Let’s get the technical stuff out of the way first. I may draw some parallels to original DOOM games, as well as Doom 3 less to other first person shooters, since I really have not played many of them (especially modern ones). This review attempts to capture my personal experience, while the memories are still fresh. With some encouragement from the COVID-19 lockdown, I dedicated a few weeks (playing for an hour or two here and there, as I usually do) to finish the campaign. ![]() Only when Doom Eternal was released, I remembered that I had completely forgotten about Doom (2016). I’m not very good at playing the latest titles as soon as they come out.
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